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Modding weapons can be done by editing script files and replacing the default model/sound files. Scripting An AngelScript script file loads the required model/sound files, renders models at the correct location, and plays gunshot sounds. There are two scripts for each weapon:. Scripts/Skin/(Rifle Shotgun SMG)/ThirdPerson.as - this one is used for all players but the local player. Scripts/Skin/(Rifle Shotgun SMG)/View.as - this one is for the first-person weapon.
Always include ThirdPerson.as and View.as in your Mods even if you didn't modify the script. If you don't do this, your mods are likely to break in the future version of OpenSpades. (In fact, some mods ceased working on 0.0.12 because they didn't do this!) Never include unrelated script files (i.e. Other weapon's View/ThirdPerson.as, MainScreen.as) or there will be some compatibility issues. Note: if you modified script files, make sure to add your credits to them.
Models OpenSpades uses KV6 format, so you can use any software that can export KV6, e.g., and, to create models for OpenSpades. Sounds You can rewrite whole the sound logic to provide more sound diversity or reduce the number of sound files. However, you also have an option to stick to the original one. This table describes the purpose of each sound file in the original sound logic: File Name First / Third Stereo?
Perspective FireLocal.wav First person Yes Close Fire.wav Third person No Close FireFar.wav Third person No Far FireStereo.wav Third person Yes Close & Far This table summarizes which sound files can be heard in each situation: First / Third Perspective Sound Files First person Close FireLocal.wav Third person Close Fire.wav + FireStereo.wav Third person Far FireFar.wav + FireStereo.wav The stereo wav file FireStereo.wav gives an illusion of a wide and open field. ( note: make sure files whose Stereo column is marked 'No' are mono wav files! 3D sound doesn't work for stereo sound files.) Package It's recommended to package files into '.pak' file for easier installation. ( note: future version might checksum official paks (pak000-Nonfree.pak and so on) for additional services.).
After 80 hours of playing vanilla Fallout 4, I’ve decided that it’s time for mods. Here’s how you can join me. Before we get started with the instructions, I want to point out that modding Fallout 4 is simple, but it will get easier as time goes on.
Openspades Mods
Publisher Bethesda has yet to release its official modding tools for its latest open-world hit. We should get that next year along with Steam Workshop support. Steam Workshop is how Valve enables developers and the community to instantly plug add-ons into games natively through Steam.
This enables players to click the “subscribe” button on a workshop page in Steam to instantly add mods. But even when that happens for Fallout 4, the process I’m about to go over should always work.
Let’s get to it: Installing mods Finding and downloading mods. First, you’ll need to find mods that you want to use with Fallout 4. The most trusted site right now is.
Pick a mod like, and click on the “Files” tab. Click the “download manually” link. Save the file to your desktop or a Fallout 4 mods folder. Tapestry | Signup. Image Credit: Jeffrey Grubb/GamesBeat Extracting and installing mods. Go to the folder you downloaded the mods to.
Use a program like WinRAR to extract the downloaded files into a new folder. Use the “Extract to ” option to ensure that files don’t get lost or disorganized. Go into the new folder and copy the applicable files. Generally, you’ll want to copy the entire folder (Meshes in the Lowered Weapons example). Find your Fallout 4 install location, which is typically: C: Program Files (x86) Steam steamapps common.
Paste the copied folder into Fallout 4’s “Data” folder. If it asks you to replace or merge files, hit “yes.” Editing the.ini file. Finally, you need to edit the.ini file to teach Fallout 4 to look for mods. Find the.ini file, which is almost always here: C: Users.USERNAME.
Documents my games Fallout4. Right click on Fallout4.ini and select Edit. Hit CTRL+F and search the file for this: “sResourceDataDirsFinal=STRINGS ”. In the case of Lowered Weapons, add “, MESHES ” to the end of that line. It should now read: “sResourceDataDirsFinal=STRINGS, MESHES ”. Go to file and Save As and replace the current.ini file. Keep in mind that it won’t always be “, MESHES ” that you’ll need to add.
It depends on the name of the file that you add to Fallout 4’s Data folder. Now, all you have to do is boot up the game and enjoy. Let us know if you have any issues.